New directory naming convention

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Wojciech Kozlowski 2024-05-10 11:06:55 +02:00
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## Introduction
This post is a follow up to [Tapestry Strategy Notes](../2024-tapestry-strategy-notes) from a few days ago. As luck would have it, I got ill the day after I uploaded that post and spent several days at home. Without anything better to do, I played the Tapestry single-player variant against the Automa several times. I used this as an occasion to experiment with different strategies and see if I can go beyond the conclusions I made in my previous post.
This post is a follow up to [Tapestry Strategy Notes](../2024-05-04-tapestry-strategy-notes) from a few days ago. As luck would have it, I got ill the day after I uploaded that post and spent several days at home. Without anything better to do, I played the Tapestry single-player variant against the Automa several times. I used this as an occasion to experiment with different strategies and see if I can go beyond the conclusions I made in my previous post.
As a reminder, [Tapestry](https://boardgamegeek.com/boardgame/286096/tapestry) is a civilisation-building board game for 1-5 players by Jamey Stegmaier. Each player Advances on any of four (or five with expansions) Tracks to earn Benefits and Victory Points. I got the game from my partner for Christmas and we have since been frequently playing it together. It is a game that has sufficiently simple rules (base game manual is only four pages) that everybody can enjoy it without going too deep into the mechanics. At the same time it has plenty of complexity due to the interplay of these rules that it can also be a lot of fun for those who want to dig into strategies and maximise their scores.
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### Notes
\- I capitalise words that refer to gameplay items and actions, such as: Track, Advance, Tapestry Card, etc.
\- I refer to spaces on individual Tracks using their name from the game board and a letter-number where the letter refers to the Track (E-xploration, T-echnology, S-cience, M-ilitary, A-rts) and the number refers to the space on that Track. E.g., M7 refers to the seventh space on the Military Track so Tanks.
- I capitalise words that refer to gameplay items and actions, such as: Track, Advance, Tapestry Card, etc.
- I refer to spaces on individual Tracks using their name from the game board and a letter-number where the letter refers to the Track (E-xploration, T-echnology, S-cience, M-ilitary, A-rts) and the number refers to the space on that Track. E.g., M7 refers to the seventh space on the Military Track so Tanks.
## The winning strategy is to play the hand you were dealt
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## Capital City scoring with more players
In my previous post I expanded on the value of the [Capital City](../2024-tapestry-strategy-notes/#capital-city) as a great mechanism for scoring Victory Points (VPs) especially in few-player games. When playing against the Automa, the Shadow Empire is also included. The Shadow Empire is not a full bot like the Automa but it has its own tokens on each Track and competes for Landmarks as if it was a third player.
In my previous post I expanded on the value of the [Capital City](../2024-05-04-tapestry-strategy-notes/#capital-city) as a great mechanism for scoring Victory Points (VPs) especially in few-player games. When playing against the Automa, the Shadow Empire is also included. The Shadow Empire is not a full bot like the Automa but it has its own tokens on each Track and competes for Landmarks as if it was a third player.
I found that this increased competition for the landmarks was enough to reduce the importance of always making sure you can score your Capital City multiple times. Until then, my experience in two-player games was that you basically walk into a full Capital City without even thinking about it so missing out on scoring the Capital City was throwing VPs away. With the Shadow Empire filling out the Capital City required more effort and was definitely not something that "just happened" anymore. It seems that three players are enough to reduce the overwhelming point potential of the Capital City.
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## The Technology Track is a great support
Previously I wrote how the [Technology Track](../2024-tapestry-strategy-notes/#technology-x-and-arts-x-synergies) is a good supporting Track. In playing against the Automa I found that is not just a good supporting Track - it is a great supporting Track. I would even go as far as recommending pursuing the Technology Track up to Tier I or II regardless of what your main strategy ends up being.
Previously I wrote how the [Technology Track](../2024-05-04-tapestry-strategy-notes/#technology-x-and-arts-x-synergies) is a good supporting Track. In playing against the Automa I found that is not just a good supporting Track - it is a great supporting Track. I would even go as far as recommending pursuing the Technology Track up to Tier I or II regardless of what your main strategy ends up being.
Going up the Technology Track can greatly pay off due to the Technology Cards. A good Technology Card can greatly enhance your strategy (and as previously mentioned, the Technology Card draw should influence your strategy) with some great Benefits such as:
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## The Arts Track is a great inspiration
I also previously wrote that the [Arts Track](../2024-tapestry-strategy-notes/#technology-x-and-arts-x-synergies) is another good supporting Track and can be very powerful thanks to the Masterpiece Cards. However, the opportunity cost for these cards is much higher than for Technology Cards. Because of this cost I would not consider the Arts Track as much of a no-brainer as the Technology Track. It should be a much more conscious decision motivated by a good Masterpiece Card to support your strategy.
I also previously wrote that the [Arts Track](../2024-05-04-tapestry-strategy-notes/#technology-x-and-arts-x-synergies) is another good supporting Track and can be very powerful thanks to the Masterpiece Cards. However, the opportunity cost for these cards is much higher than for Technology Cards. Because of this cost I would not consider the Arts Track as much of a no-brainer as the Technology Track. It should be a much more conscious decision motivated by a good Masterpiece Card to support your strategy.
Once you have already paid the cost to get to Dance (A3) for that first Masterpiece Card it is often valuable to go further: