Fix some typos
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@ -47,7 +47,7 @@ With that in mind, you also need to keep adapting as the game progresses. As new
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## Capital City scoring with more players
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In my previous post I expanded on the value of the [Capital City](../2024-tapestry-strategy-notes/#capital-city) as a great mechanism scoring Victory Points (VPs) especially in few-player games. When playing against the Automa, the Shadow Empire is also included. The Shadow Empire is not a full bot like the Automa but it has its own tokens on each Track and competes for Landmarks as if it was a third player.
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In my previous post I expanded on the value of the [Capital City](../2024-tapestry-strategy-notes/#capital-city) as a great mechanism for scoring Victory Points (VPs) especially in few-player games. When playing against the Automa, the Shadow Empire is also included. The Shadow Empire is not a full bot like the Automa but it has its own tokens on each Track and competes for Landmarks as if it was a third player.
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I found that this increased competition for the landmarks was enough to reduce the importance of always making sure you can score your Capital City multiple times. Until then, my experience in two-player games was that you basically walk into a full Capital City without even thinking about it so missing out on scoring the Capital City was throwing VPs away. With the Shadow Empire filling out the Capital City required more effort and was definitely not something that "just happened" anymore. It seems that three players are enough to reduce the overwhelming point potential of the Capital City.
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@ -77,7 +77,7 @@ Which one to stop at will depend on your overall strategy and situation in the g
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## The Arts Track is a great inspiration
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I also previously wrote that the [Arts Track](../2024-tapestry-strategy-notes/#technology-x-and-arts-x-synergies) is another good supporting Track and can be very powerful thanks to the Masterpiece Cards. However, the opportunity cost for these cards is much higher than for Technology Cards. Because of this cost I would not consider the Arts Track as much of no-brainer as the Technology Track. It should be a much more conscious decision motivated by a good Masterpiece Card to support your strategy.
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I also previously wrote that the [Arts Track](../2024-tapestry-strategy-notes/#technology-x-and-arts-x-synergies) is another good supporting Track and can be very powerful thanks to the Masterpiece Cards. However, the opportunity cost for these cards is much higher than for Technology Cards. Because of this cost I would not consider the Arts Track as much of a no-brainer as the Technology Track. It should be a much more conscious decision motivated by a good Masterpiece Card to support your strategy.
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Once you have already paid the cost to get to Dance (A3) for that first Masterpiece Card it is often valuable to go further:
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@ -87,12 +87,12 @@ Once you have already paid the cost to get to Dance (A3) for that first Masterpi
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- At Infinite Spectrum Photography (A11) you can pay the bonus to get another Masterpiece Card.
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- At Streaming Implants (A12) you can gain the Benefit of up to three different Masterpiece Cards (your or *your neighbours'*).
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All these Benefits are great but the Track must be supporting other Tacks to be valuable. The full value of the Inspiration Tiles only comes out if you can expose all the spaces by gaining the appropriate Income Buildings. Furthermore, the Benefits of Flash Mob (A9) and Infinite Spectrum Photography (A11) are usually only worth it if you are using it to Advance on Tier III or IV of another Track. Otherwise, you might be paying a lot for a minor Benefit.
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All these Benefits are great but the Track must be supporting other Tracks to be valuable. The full value of the Inspiration Tiles only comes out if you can expose all the spaces by gaining the appropriate Income Buildings. Furthermore, the Benefits of Flash Mob (A9) and Infinite Spectrum Photography (A11) are usually only worth it if you are using it to Advance on Tier III or IV of another Track. Otherwise, you might be paying a lot for a minor Benefit.
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Therefore, the Arts Track can have great synergy with the other Tracks, but as it has a higher opportunity cost than the Technology Track it usually also requires a higher focus on the Track itself than when using Technology as a support Track. Also note that just because the Arts Track is also a supporting (inspiring) Track it does not mean it is not worth investing a bit in the Technology Track.
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## Conquer die rolls
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I did not touch the subject of the Conquer die rolls in my previous post but I often read about it on the BoardGameGeek Forum that I wanted to give my two cents on this subject. The prevailing opinion on BoardGameGeek seems that you should always take the black resource die result and never the red VP die result. I do not agree that the situation is so black and white.
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I did not touch the subject of the Conquer die rolls in my previous post but I often read about it on the [BoardGameGeek Forum](https://boardgamegeek.com/boardgame/286096/tapestry/forums/0) that I wanted to offer my two cents on this subject. The prevailing opinion on BoardGameGeek seems that you should always take the black resource die result and never the red VP die result. I do not agree that the situation is so black and white.
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In the first two Eras gaining an additional resource is almost always the right choice as that resource can be used to build your engine for the later Eras but in the last two Eras the situation is less clear cut. A single random resource might no longer allow you take a meaningful action. Tier III advancement is very expensive and Tier IV has strict resource type requirements and your opportunities for using just one resource to set you up for massive VP gains is more limited in the later Eras. On the other hand, assuming you Control at least four territories you will be averaging 5+ VPs from the red die and possibly more if you made some extra Conquests through your Civilisation, Technology Cards, or Masterpiece Cards. It does not sound like much, but it is more than the VPs you would get from a single Technology Card from the Market Income Track. And with each additional Territory you Control the higher the chance for a higher VP roll.
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In the first two Eras gaining an additional resource is almost always the right choice as that resource can be used to build your engine for the later Eras but in the last two Eras the situation is less clear cut. A single random resource might no longer allow you take a meaningful action. Tier III advancement is very expensive and Tier IV has strict resource type requirements and your opportunities for using just one resource to set you up for massive VP gains is more limited in the later Eras. On the other hand, assuming you Control at least four territories you will be averaging 5+ VPs from the red die and possibly more if you made some extra Conquests through your Civilisation, Technology Cards, or Masterpiece Cards. It does not sound like much, but it is more than the VPs you would get from a single Technology Card from the Market Income Track. And with each additional Territory you Control the higher the chance for a higher VP roll. Therefore, unless the black resource die can give you the resource you need for some specific play you have in mind, I recommend you also consider the red VP die in the later Eras.
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