Add manual input elements to the app an ui #216
20
src/tui/ui/input.rs
Normal file
20
src/tui/ui/input.rs
Normal file
@ -0,0 +1,20 @@
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use ratatui::{layout::Rect, widgets::Paragraph, Frame};
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use crate::tui::app::InputPublic;
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pub struct InputOverlay;
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impl InputOverlay {
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pub fn paragraph<'a>(text: &str) -> Paragraph<'a> {
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Paragraph::new(format!(" {text}"))
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}
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pub fn place_cursor(input: InputPublic, area: Rect, frame: &mut Frame) {
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let width = area.width.max(4) - 4; // keep 2 for borders, 1 for left-pad, and 1 for cursor
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let scroll = input.visual_scroll(width as usize);
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frame.set_cursor_position((
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area.x + ((input.visual_cursor()).max(scroll) - scroll) as u16 + 2,
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area.y + 1,
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))
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}
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}
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@ -3,6 +3,7 @@ mod display;
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mod error_state;
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mod error_state;
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mod fetch_state;
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mod fetch_state;
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mod info_state;
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mod info_state;
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mod input;
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mod match_state;
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mod match_state;
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mod minibuffer;
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mod minibuffer;
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mod overlay;
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mod overlay;
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@ -25,6 +26,7 @@ use crate::tui::{
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error_state::ErrorOverlay,
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error_state::ErrorOverlay,
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fetch_state::FetchOverlay,
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fetch_state::FetchOverlay,
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info_state::{AlbumOverlay, ArtistOverlay},
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info_state::{AlbumOverlay, ArtistOverlay},
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input::InputOverlay,
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match_state::MatchOverlay,
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match_state::MatchOverlay,
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minibuffer::Minibuffer,
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minibuffer::Minibuffer,
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overlay::{OverlayBuilder, OverlaySize},
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overlay::{OverlayBuilder, OverlaySize},
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@ -152,15 +154,9 @@ impl Ui {
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.with_width(OverlaySize::MarginFactor(4))
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.with_width(OverlaySize::MarginFactor(4))
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.with_height(OverlaySize::Value(3))
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.with_height(OverlaySize::Value(3))
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.build(frame.area());
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.build(frame.area());
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let text_area = format!(" {}", input.value());
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let input_text = InputOverlay::paragraph(input.value());
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UiWidget::render_overlay_widget("Input", Paragraph::new(text_area), area, false, frame);
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UiWidget::render_overlay_widget("Input", input_text, area, false, frame);
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InputOverlay::place_cursor(input, area, frame);
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let width = area.width.max(4) - 4; // keep 2 for borders, 1 for left-pad, and 1 for cursor
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let scroll = input.visual_scroll(width as usize);
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frame.set_cursor_position((
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area.x + ((input.visual_cursor()).max(scroll) - scroll) as u16 + 2,
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area.y + 1,
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))
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}
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}
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fn render_error_overlay<S: AsRef<str>>(title: S, msg: S, frame: &mut Frame) {
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fn render_error_overlay<S: AsRef<str>>(title: S, msg: S, frame: &mut Frame) {
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