Add manual input elements to the app an ui #216
@ -1,8 +1,6 @@
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use tui_input::backend::crossterm::EventHandler;
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use tui_input::backend::crossterm::EventHandler;
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use crate::tui::app::{machine::App, AppState, IAppInput, InputEvent, InputPublic};
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use crate::tui::app::{machine::App, AppMode, AppState, IAppInput, InputEvent, InputPublic};
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use super::AppInputMode;
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#[derive(Default)]
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#[derive(Default)]
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pub struct Input(tui_input::Input);
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pub struct Input(tui_input::Input);
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@ -13,6 +11,27 @@ impl<'app> From<&'app Input> for InputPublic<'app> {
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}
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}
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}
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}
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impl From<App> for AppMode<App, AppInputMode> {
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fn from(mut app: App) -> Self {
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if let Some(input) = app.input_mut().take() {
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AppMode::Input(AppInputMode::new(input, app))
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} else {
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AppMode::State(app)
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}
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}
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}
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pub struct AppInputMode {
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input: Input,
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app: App,
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}
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impl AppInputMode {
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pub fn new(input: Input, app: App) -> Self {
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AppInputMode { input, app }
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}
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}
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impl IAppInput for AppInputMode {
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impl IAppInput for AppInputMode {
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type APP = App;
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type APP = App;
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@ -21,7 +21,7 @@ use critical_state::CriticalState;
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use error_state::ErrorState;
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use error_state::ErrorState;
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use fetch_state::FetchState;
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use fetch_state::FetchState;
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use info_state::InfoState;
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use info_state::InfoState;
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use input::Input;
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use input::{AppInputMode, Input};
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use match_state::MatchState;
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use match_state::MatchState;
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use reload_state::ReloadState;
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use reload_state::ReloadState;
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use search_state::SearchState;
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use search_state::SearchState;
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@ -53,17 +53,6 @@ pub struct AppInner {
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events: EventSender,
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events: EventSender,
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}
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}
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pub struct AppInputMode {
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input: Input,
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app: App,
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}
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impl AppInputMode {
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fn new(input: Input, app: App) -> Self {
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AppInputMode { input, app }
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}
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}
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impl App {
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impl App {
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pub fn new<MH: IMusicHoard + 'static, MB: IMusicBrainz + Send + 'static>(
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pub fn new<MH: IMusicHoard + 'static, MB: IMusicBrainz + Send + 'static>(
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mut music_hoard: MH,
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mut music_hoard: MH,
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@ -147,12 +136,8 @@ impl IApp for App {
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self
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self
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}
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}
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fn mode(mut self) -> super::AppMode<IAppState!(), Self::InputMode> {
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fn mode(self) -> AppMode<IAppState!(), Self::InputMode> {
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if let Some(input) = self.input_mut().take() {
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self.into()
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AppMode::Input(AppInputMode::new(input, self.state()))
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} else {
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AppMode::State(self.state())
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}
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}
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}
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}
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}
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Block a user