Add manual input elements to the app an ui #216

Merged
wojtek merged 17 commits from 188---add-option-for-manual-input-during-fetch into main 2024-09-15 15:20:11 +02:00
5 changed files with 105 additions and 31 deletions
Showing only changes of commit 09e1cb7fda - Show all commits

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@ -2,7 +2,7 @@ use tui_input::{backend::crossterm::EventHandler, Input};
use crate::tui::app::{
machine::{App, AppInner, AppMachine},
AppPublic, AppState, IAppInteractInput, InputEvent,
AppPublic, AppState, IAppInteractInput, InputClientPublic, InputEvent, InputStatePublic,
};
use super::match_state::MatchState;
@ -34,11 +34,22 @@ impl From<AppMachine<InputState>> for App {
}
}
impl<'a> From<&'a mut InputClient> for InputClientPublic<'a> {
fn from(client: &'a mut InputClient) -> Self {
match client {
InputClient::Match(state) => InputClientPublic::Match(state.into()),
}
}
}
impl<'a> From<&'a mut AppMachine<InputState>> for AppPublic<'a> {
fn from(machine: &'a mut AppMachine<InputState>) -> Self {
AppPublic {
inner: (&mut machine.inner).into(),
state: AppState::Input(&machine.state.input),
state: AppState::Input(InputStatePublic {
input: &machine.state.input,
client: (&mut machine.state.client).into(),
}),
}
}
}
@ -47,19 +58,21 @@ impl IAppInteractInput for AppMachine<InputState> {
type APP = App;
fn input(mut self, input: InputEvent) -> Self::APP {
self.state.input.handle_event(&crossterm::event::Event::Key(input));
self.state
.input
.handle_event(&crossterm::event::Event::Key(input));
self.into()
}
fn confirm(self) -> Self::APP {
match self.state.client {
InputClient::Match(state) => AppMachine::match_state(self.inner, state).into()
InputClient::Match(state) => AppMachine::match_state(self.inner, state).into(),
}
}
fn cancel(self) -> Self::APP {
match self.state.client {
InputClient::Match(state) => AppMachine::match_state(self.inner, state).into()
InputClient::Match(state) => AppMachine::match_state(self.inner, state).into(),
}
}
}

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@ -108,14 +108,20 @@ impl From<AppMachine<MatchState>> for App {
}
}
impl<'a> From<&'a mut MatchState> for MatchStatePublic<'a> {
fn from(state: &'a mut MatchState) -> Self {
MatchStatePublic {
info: state.current.as_ref().map(Into::into),
state: &mut state.state,
}
}
}
impl<'a> From<&'a mut AppMachine<MatchState>> for AppPublic<'a> {
fn from(machine: &'a mut AppMachine<MatchState>) -> Self {
AppPublic {
inner: (&mut machine.inner).into(),
state: AppState::Match(MatchStatePublic {
info: machine.state.current.as_ref().map(Into::into),
state: &mut machine.state.state,
}),
state: AppState::Match((&mut machine.state).into()),
}
}
}
@ -149,8 +155,14 @@ impl IAppInteractMatch for AppMachine<MatchState> {
fn select(self) -> Self::APP {
if let Some(index) = self.state.state.list.selected() {
// selected() implies current exists
if self.state.current.as_ref().unwrap().is_manual_input_mbid(index) {
return AppMachine::input_state(self.inner, InputClient::Match(self.state)).into()
if self
.state
.current
.as_ref()
.unwrap()
.is_manual_input_mbid(index)
{
return AppMachine::input_state(self.inner, InputClient::Match(self.state)).into();
}
}
AppMachine::app_fetch_next(self.inner, self.state.fetch)

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@ -192,6 +192,7 @@ impl<'a> From<&'a mut AppInner> for AppPublicInner<'a> {
mod tests {
use std::sync::mpsc;
use input_state::InputClient;
use musichoard::collection::Collection;
use crate::tui::{
@ -267,13 +268,6 @@ mod tests {
}
}
pub fn unwrap_input(self) -> InputState {
match self {
AppState::Input(input) => input,
_ => panic!(),
}
}
pub fn unwrap_error(self) -> ErrorState {
match self {
AppState::Error(error) => error,
@ -440,7 +434,7 @@ mod tests {
}
#[test]
fn state_matches() {
fn state_match() {
let mut app = App::new(music_hoard_init(vec![]), mb_api(), events());
assert!(app.is_running());
@ -465,6 +459,33 @@ mod tests {
assert!(!app.is_running());
}
#[test]
fn state_input() {
let mut app = App::new(music_hoard_init(vec![]), mb_api(), events());
assert!(app.is_running());
let (_, rx) = mpsc::channel();
let fetch = FetchState::new(rx);
let match_state = MatchState::new(None, fetch);
let input_client = InputClient::Match(match_state);
app = AppMachine::input_state(app.unwrap_browse().inner, input_client).into();
let state = app.state();
assert!(matches!(state, AppState::Input(_)));
app = state;
app = app.no_op();
let state = app.state();
assert!(matches!(state, AppState::Input(_)));
app = state;
let public = app.get();
assert!(matches!(public.state, AppState::Input(_)));
app = app.force_quit();
assert!(!app.is_running());
}
#[test]
fn state_error() {
let mut app = App::new(music_hoard_init(vec![]), mb_api(), events());

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@ -1,12 +1,10 @@
mod machine;
mod selection;
use crossterm::event::KeyEvent;
pub use machine::App;
pub use selection::{Category, Delta, Selection, WidgetState};
use musichoard::collection::{album::AlbumMeta, artist::ArtistMeta, Collection};
use tui_input::Input;
use crate::tui::lib::interface::musicbrainz::Match;
@ -135,7 +133,7 @@ pub trait IAppInteractMatch {
fn abort(self) -> Self::APP;
}
type InputEvent = KeyEvent;
type InputEvent = crossterm::event::KeyEvent;
pub trait IAppInteractInput {
type APP: IApp;
@ -216,7 +214,15 @@ pub struct MatchStatePublic<'app> {
pub state: &'app mut WidgetState,
}
pub type InputStatePublic<'app> = &'app Input;
pub enum InputClientPublic<'app> {
Match(MatchStatePublic<'app>),
}
pub type Input = tui_input::Input;
pub struct InputStatePublic<'app> {
pub input: &'app Input,
pub client: InputClientPublic<'app>
}
pub type AppPublicState<'app> = AppState<
(),

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@ -32,7 +32,7 @@ use crate::tui::{
},
};
use super::app::InputStatePublic;
use super::app::{Input, InputClientPublic};
pub trait IUi {
fn render<APP: IAppAccess>(app: &mut APP, frame: &mut Frame);
@ -149,16 +149,18 @@ impl Ui {
UiWidget::render_overlay_list_widget(&st.matching, st.list, st.state, true, area, frame)
}
fn render_input_overlay(input: InputStatePublic, frame: &mut Frame) {
fn render_input_overlay(input: &Input, frame: &mut Frame) {
let area = OverlayBuilder::default()
.with_width(OverlaySize::MarginFactor(4))
.with_height(OverlaySize::Value(3))
.build(frame.area());
UiWidget::render_overlay_widget("Input", Paragraph::new(input.value()), area, false, frame);
let text_area = format!(" {}", input.value());
UiWidget::render_overlay_widget("Input", Paragraph::new(text_area), area, false, frame);
let width = area.width.max(3) - 3; // keep 2 for borders and 1 for cursor
let width = area.width.max(4) - 4; // keep 2 for borders, 1 for left-pad, and 1 for cursor
let scroll = input.visual_scroll(width as usize);
frame.set_cursor_position((
area.x + ((input.visual_cursor()).max(scroll) - scroll) as u16 + 1,
area.x + ((input.visual_cursor()).max(scroll) - scroll) as u16 + 2,
area.y + 1,
))
}
@ -186,7 +188,14 @@ impl IUi for Ui {
AppState::Reload(()) => Self::render_reload_overlay(frame),
AppState::Fetch(()) => Self::render_fetch_overlay(frame),
AppState::Match(public) => Self::render_match_overlay(public.info, public.state, frame),
AppState::Input(input) => Self::render_input_overlay(input, frame),
AppState::Input(input) => {
match input.client {
InputClientPublic::Match(public) => {
Self::render_match_overlay(public.info, public.state, frame)
}
}
Self::render_input_overlay(input.input, frame);
}
AppState::Error(msg) => Self::render_error_overlay("Error", msg, frame),
AppState::Critical(msg) => Self::render_error_overlay("Critical Error", msg, frame),
_ => {}
@ -202,7 +211,10 @@ mod tests {
};
use crate::tui::{
app::{AppPublic, AppPublicInner, Delta, MatchOption, MatchStatePublic},
app::{
AppPublic, AppPublicInner, Delta, InputClientPublic, InputStatePublic, MatchOption,
MatchStatePublic,
},
lib::interface::musicbrainz::Match,
testmod::COLLECTION,
tests::terminal,
@ -228,7 +240,17 @@ mod tests {
info: m.info,
state: m.state,
}),
AppState::Input(ref i) => AppState::Input(i),
AppState::Input(ref mut i) => AppState::Input(InputStatePublic {
input: i.input,
client: match i.client {
InputClientPublic::Match(ref mut m) => {
InputClientPublic::Match(MatchStatePublic {
info: m.info,
state: m.state,
})
}
},
}),
AppState::Error(s) => AppState::Error(s),
AppState::Critical(s) => AppState::Critical(s),
},