Add shortcut to reload database and/or library #116
@ -720,12 +720,15 @@ impl<MH: IMusicHoard> Ui<MH> {
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Self::render_info_widget("Track info", st.info, st.active, ar.info, fr);
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Self::render_info_widget("Track info", st.info, st.active, ar.info, fr);
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}
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}
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fn render_collection<B: Backend>(&mut self, frame: &mut Frame<'_, B>) {
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fn render_collection<B: Backend>(
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let active = self.selection.active;
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artists: &Collection,
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selection: &mut Selection,
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frame: &mut Frame<'_, B>,
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) {
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let active = selection.active;
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let areas = FrameArea::new(frame.size());
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let areas = FrameArea::new(frame.size());
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let artists = self.music_hoard.get_collection();
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let artist_selection = &mut selection.artist;
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let artist_selection = &mut self.selection.artist;
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let artist_state = ArtistState::new(
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let artist_state = ArtistState::new(
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active == Category::Artist,
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active == Category::Artist,
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artists,
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artists,
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@ -765,17 +768,20 @@ impl<MH: IMusicHoard> Ui<MH> {
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Self::render_track_column(track_state, areas.track, frame);
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Self::render_track_column(track_state, areas.track, frame);
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}
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}
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fn render_info_overlay<B: Backend>(&mut self, frame: &mut Frame<'_, B>) {
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fn render_info_overlay<B: Backend>(
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artists: &Collection,
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selection: &mut Selection,
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frame: &mut Frame<'_, B>,
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) {
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let area = OverlayBuilder::default().build(frame.size());
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let area = OverlayBuilder::default().build(frame.size());
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let artists = self.music_hoard.get_collection();
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let artist_selection = &mut selection.artist;
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let artist_selection = &mut self.selection.artist;
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let artist_overlay = ArtistOverlay::new(artists, &artist_selection.state);
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let artist_overlay = ArtistOverlay::new(artists, &artist_selection.state);
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Self::render_overlay_widget("Artist", artist_overlay.properties, area, frame);
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Self::render_overlay_widget("Artist", artist_overlay.properties, area, frame);
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}
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}
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fn render_reload_overlay<B: Backend>(&mut self, frame: &mut Frame<'_, B>) {
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fn render_reload_overlay<B: Backend>(frame: &mut Frame<'_, B>) {
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let area = OverlayBuilder::default()
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let area = OverlayBuilder::default()
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.with_width(OverlaySize::Value(39))
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.with_width(OverlaySize::Value(39))
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.with_height(OverlaySize::Value(4))
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.with_height(OverlaySize::Value(4))
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@ -790,11 +796,7 @@ impl<MH: IMusicHoard> Ui<MH> {
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Self::render_overlay_widget("Reload", reload_text, area, frame);
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Self::render_overlay_widget("Reload", reload_text, area, frame);
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}
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}
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fn render_error_overlay<S: AsRef<str>, B: Backend>(
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fn render_error_overlay<S: AsRef<str>, B: Backend>(msg: S, frame: &mut Frame<'_, B>) {
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&mut self,
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frame: &mut Frame<'_, B>,
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msg: S,
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) {
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let area = OverlayBuilder::default()
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let area = OverlayBuilder::default()
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.with_height(OverlaySize::Value(4))
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.with_height(OverlaySize::Value(4))
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.build(frame.size());
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.build(frame.size());
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@ -803,6 +805,7 @@ impl<MH: IMusicHoard> Ui<MH> {
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.alignment(Alignment::Center)
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.alignment(Alignment::Center)
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.wrap(Wrap { trim: true });
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.wrap(Wrap { trim: true });
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// FIXME: highlight with red
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Self::render_overlay_widget("Error", error_text, area, frame);
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Self::render_overlay_widget("Error", error_text, area, frame);
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}
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}
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}
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}
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@ -835,12 +838,14 @@ impl<MH: IMusicHoard> IUi for Ui<MH> {
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}
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}
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fn render<B: Backend>(&mut self, frame: &mut Frame<'_, B>) {
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fn render<B: Backend>(&mut self, frame: &mut Frame<'_, B>) {
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self.render_collection(frame);
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let collection: &Collection = &self.music_hoard.get_collection();
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let selection: &mut Selection = &mut self.selection;
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Self::render_collection(collection, selection, frame);
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match self.state {
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match self.state {
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UiState::Info(_) => self.render_info_overlay(frame),
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UiState::Info(_) => Self::render_info_overlay(collection, selection, frame),
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UiState::Reload(_) => self.render_reload_overlay(frame),
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UiState::Reload(_) => Self::render_reload_overlay(frame),
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// FIXME: Remove the clone
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UiState::Error(ref msg) => Self::render_error_overlay(msg, frame),
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UiState::Error(ref msg) => self.render_error_overlay(frame, msg.clone()),
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_ => {}
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_ => {}
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}
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}
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}
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}
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