Add overlay to the UI
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3cd0cfde18
commit
bf95239532
@ -67,6 +67,10 @@ impl<UI: IUi> IEventHandlerPrivate<UI> for EventHandler {
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KeyCode::Down => {
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KeyCode::Down => {
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ui.increment_selection();
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ui.increment_selection();
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}
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}
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// Toggle overlay.
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KeyCode::Char('m') | KeyCode::Char('M') => {
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ui.toggle_overlay();
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}
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// Other keys.
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// Other keys.
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_ => {}
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_ => {}
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}
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}
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185
src/tui/ui.rs
185
src/tui/ui.rs
@ -1,11 +1,11 @@
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use std::fmt;
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use std::fmt;
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use musichoard::{Album, Artist, Collection, Format, Track};
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use musichoard::{Album, Artist, Collection, Format, IUrl, Track};
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use ratatui::{
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use ratatui::{
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backend::Backend,
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backend::Backend,
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layout::{Alignment, Rect},
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layout::{Alignment, Rect},
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style::{Color, Style},
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style::{Color, Style},
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widgets::{Block, BorderType, Borders, List, ListItem, ListState, Paragraph},
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widgets::{Block, BorderType, Borders, Clear, List, ListItem, ListState, Paragraph},
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Frame,
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Frame,
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};
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};
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@ -42,6 +42,7 @@ pub trait IUi {
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fn increment_selection(&mut self);
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fn increment_selection(&mut self);
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fn decrement_selection(&mut self);
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fn decrement_selection(&mut self);
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fn toggle_overlay(&mut self);
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fn render<B: Backend>(&mut self, frame: &mut Frame<'_, B>);
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fn render<B: Backend>(&mut self, frame: &mut Frame<'_, B>);
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}
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}
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@ -275,6 +276,7 @@ impl Selection {
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pub struct Ui<MH> {
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pub struct Ui<MH> {
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music_hoard: MH,
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music_hoard: MH,
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selection: Selection,
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selection: Selection,
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overlay: bool,
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running: bool,
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running: bool,
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}
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}
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@ -299,7 +301,7 @@ struct FrameArea {
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}
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}
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impl FrameArea {
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impl FrameArea {
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fn new(frame: Rect) -> FrameArea {
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fn new(frame: Rect) -> Self {
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let width_one_third = frame.width / 3;
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let width_one_third = frame.width / 3;
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let height_one_third = frame.height / 3;
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let height_one_third = frame.height / 3;
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@ -357,6 +359,28 @@ impl FrameArea {
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}
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}
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}
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}
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struct OverlayArea {
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artist: Rect,
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}
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impl OverlayArea {
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fn new(frame: Rect) -> Self {
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let margin_factor = 8;
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let width_margin = frame.width / margin_factor;
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let height_margin = frame.height / margin_factor;
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let artist = Rect {
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x: width_margin,
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y: height_margin,
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width: frame.width - (2 * width_margin),
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height: frame.height - (2 * height_margin),
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};
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OverlayArea { artist }
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}
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}
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struct ArtistState<'a, 'b> {
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struct ArtistState<'a, 'b> {
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active: bool,
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active: bool,
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list: List<'a>,
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list: List<'a>,
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@ -380,6 +404,56 @@ impl<'a, 'b> ArtistState<'a, 'b> {
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}
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}
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}
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}
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struct ArtistOverlay<'a> {
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properties: Paragraph<'a>,
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}
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impl<'a> ArtistOverlay<'a> {
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fn opt_opt_to_str<U: IUrl>(opt: Option<Option<&U>>) -> &str {
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opt.flatten().map(|item| item.url()).unwrap_or("")
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}
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fn opt_vec_to_string<U: IUrl>(opt_vec: Option<&Vec<U>>, indent: &str) -> String {
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match opt_vec {
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Some(vec) => {
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if vec.len() < 2 {
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vec.get(0).map(|item| item.url()).unwrap_or("").to_string()
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} else {
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let indent = format!("\n{indent}");
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let list = vec
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.iter()
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.map(|item| item.url())
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.collect::<Vec<&str>>()
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.join(&indent);
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format!("{indent}{list}")
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}
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}
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None => String::from(""),
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}
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}
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fn new(artists: &'a [Artist], state: &ListState) -> ArtistOverlay<'a> {
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let artist = state.selected().map(|i| &artists[i]);
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let item_indent = " ";
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let list_indent = " - ";
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let properties = Paragraph::new(format!(
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"Artist: {}\n\n{item_indent}\
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MusicBrainz: {}\n{item_indent}\
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MusicButler: {}\n{item_indent}\
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Bandcamp: {}\n{item_indent}\
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Qobuz: {}",
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artist.map(|a| a.id.name.as_str()).unwrap_or(""),
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Self::opt_opt_to_str(artist.map(|a| a.properties.musicbrainz.as_ref())),
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Self::opt_vec_to_string(artist.map(|a| &a.properties.musicbutler), list_indent),
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Self::opt_vec_to_string(artist.map(|a| &a.properties.bandcamp), list_indent),
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Self::opt_opt_to_str(artist.map(|a| a.properties.qobuz.as_ref())),
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));
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ArtistOverlay { properties }
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}
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}
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struct AlbumState<'a, 'b> {
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struct AlbumState<'a, 'b> {
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active: bool,
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active: bool,
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list: List<'a>,
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list: List<'a>,
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@ -469,6 +543,7 @@ impl<MH: IMusicHoard> Ui<MH> {
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Ok(Ui {
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Ok(Ui {
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music_hoard,
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music_hoard,
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selection,
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selection,
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overlay: false,
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running: true,
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running: true,
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})
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})
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}
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}
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@ -531,6 +606,21 @@ impl<MH: IMusicHoard> Ui<MH> {
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);
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);
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}
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}
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fn render_overlay_widget<B: Backend>(
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title: &str,
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paragraph: Paragraph,
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area: Rect,
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frame: &mut Frame<'_, B>,
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) {
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frame.render_widget(Clear, area);
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frame.render_widget(
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paragraph
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.style(Self::style(true))
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.block(Self::block(title, true)),
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area,
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);
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}
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fn render_artist_column<B: Backend>(st: ArtistState, ar: ArtistArea, fr: &mut Frame<'_, B>) {
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fn render_artist_column<B: Backend>(st: ArtistState, ar: ArtistArea, fr: &mut Frame<'_, B>) {
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Self::render_list_widget("Artists", st.list, st.state, st.active, ar.list, fr);
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Self::render_list_widget("Artists", st.list, st.state, st.active, ar.list, fr);
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}
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}
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@ -544,41 +634,8 @@ impl<MH: IMusicHoard> Ui<MH> {
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Self::render_list_widget("Tracks", st.list, st.state, st.active, ar.list, fr);
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Self::render_list_widget("Tracks", st.list, st.state, st.active, ar.list, fr);
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Self::render_info_widget("Track info", st.info, st.active, ar.info, fr);
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Self::render_info_widget("Track info", st.info, st.active, ar.info, fr);
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}
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}
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}
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impl<MH: IMusicHoard> IUi for Ui<MH> {
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fn render_collection<B: Backend>(&mut self, frame: &mut Frame<'_, B>) {
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fn is_running(&self) -> bool {
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self.running
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}
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fn quit(&mut self) {
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self.running = false;
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}
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fn save(&mut self) -> Result<(), UiError> {
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self.music_hoard.save_to_database()?;
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Ok(())
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}
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fn increment_category(&mut self) {
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self.selection.increment_category();
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}
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fn decrement_category(&mut self) {
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self.selection.decrement_category();
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}
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fn increment_selection(&mut self) {
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self.selection
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.increment_selection(self.music_hoard.get_collection());
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}
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fn decrement_selection(&mut self) {
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self.selection
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.decrement_selection(self.music_hoard.get_collection());
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}
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fn render<B: Backend>(&mut self, frame: &mut Frame<'_, B>) {
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let active = self.selection.active;
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let active = self.selection.active;
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let areas = FrameArea::new(frame.size());
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let areas = FrameArea::new(frame.size());
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@ -622,6 +679,60 @@ impl<MH: IMusicHoard> IUi for Ui<MH> {
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Self::render_track_column(track_state, areas.track, frame);
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Self::render_track_column(track_state, areas.track, frame);
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}
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}
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fn render_overlay<B: Backend>(&mut self, frame: &mut Frame<'_, B>) {
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let areas = OverlayArea::new(frame.size());
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let artists = self.music_hoard.get_collection();
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let artist_selection = &mut self.selection.artist;
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let artist_overlay = ArtistOverlay::new(&artists, &artist_selection.state);
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Self::render_overlay_widget("Artist", artist_overlay.properties, areas.artist, frame);
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}
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}
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impl<MH: IMusicHoard> IUi for Ui<MH> {
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fn is_running(&self) -> bool {
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self.running
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}
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fn quit(&mut self) {
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self.running = false;
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}
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fn save(&mut self) -> Result<(), UiError> {
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self.music_hoard.save_to_database()?;
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Ok(())
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}
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fn increment_category(&mut self) {
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self.selection.increment_category();
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}
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fn decrement_category(&mut self) {
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self.selection.decrement_category();
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}
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fn increment_selection(&mut self) {
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self.selection
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.increment_selection(self.music_hoard.get_collection());
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}
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fn decrement_selection(&mut self) {
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self.selection
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.decrement_selection(self.music_hoard.get_collection());
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}
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fn toggle_overlay(&mut self) {
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self.overlay = !self.overlay;
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}
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fn render<B: Backend>(&mut self, frame: &mut Frame<'_, B>) {
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self.render_collection(frame);
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if self.overlay {
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self.render_overlay(frame);
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}
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}
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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